Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
BanterTrouble
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
by
BanterTrouble
1y ago
It is a shame people run them into the ground. If looked after and a bit of money (not a lot of money) spent they would work well for another decade or two.
32.
▲
by
BanterTrouble
1y ago
Maybe something else is going on then. I've done builds of some large open source projects and most of the time they was maxing the cores (I was building j32) but memory usage was fine. Out of interest what were they?
33.
▲
by
BanterTrouble
1y ago
The memory usage is quite large compared to C/C++ when compiling. I use Virtual Machines for Demos on my YouTube Channel and compiling something large in Rust requires 8GB+. In C/C++ I don't even have to worry about it.
34.
▲
by
BanterTrouble
1y ago
No 1) OpenGL is a (now legacy spec) and DirectX is an API on Windows. OpenGL spec is implemented by your GPU driver. 2) DirectX is a collection of multimedia APIs on Windows. OpenGL is just graphics. Direct3D is one of those APIs. 3) Thirdl