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90s_dev
searching PlanetScale…
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29 ms
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511.
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by
90s_dev
1y ago
Working on paint app[1] now: - [x] Add canvas with semi-transparent background - [x] Make canvas resizable by dragging corner (min 1x1) - [x] Show grid on canvas if grid button is checked - [x] Make zoom adjustable by clicking and dragging
512.
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by
90s_dev
1y ago
Thank you to you and the other replies. You're very encouraging. I'll keep iterating, making it more usable and its usage more clear. Maybe I can at least finish at least a few tasks while it's on HN's front page(!!!) ba
513.
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by
90s_dev
1y ago
Technically it is possible right now. If you create usr/config.jsln (sample file is in sys/default/) and set its size, the screen automatically resizes to it. I didn't document this because I'm not sure it's th
514.
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by
90s_dev
1y ago
You're right. I definitely need to put more work into making very full tutorials for this.
515.
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by
90s_dev
1y ago
Animal Well uses 320 x 180 https://en.wikipedia.org/wiki/Animal_Well (In fact I partly made this app so I could make an Animal Well clone.)
516.
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by
90s_dev
1y ago
Oh, no, sorry for the confusion. The color picker is as far as I got with that app, it's relatively new. I can probably get it fully working within an hour though. Also thanks, that's exactly what I was going for! I wanted to capt
517.
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by
90s_dev
1y ago
I tried to make it even more interactive than that. If you click any of the links on this site that start with `/os/#` then it will open (or close) an iframe under it that actually launches the app you're linking to. There&#x
518.
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by
90s_dev
1y ago
Thanks! Actually I am planning on shifting it towards importing ' https:// ' URLs directly. Honestly, the main difficulty I have is keeping full TypeScript support of remote modules. It's actually easier to do thi
519.
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by
90s_dev
1y ago
> You can implement custom commands and hooks to trigger. It's even possible to call native Win32 APIs in your own implementations. For example, to always move a Notepad window to the (100, 100) coordinates on your screen(s), using
520.
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by
90s_dev
1y ago
Thanks, I'll definitely consider using that in the next launch.
521.
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by
90s_dev
1y ago
Hi, author here. Thank you everyone for the feedback. It's clear that I launched this far too soon. I'll work on the pain points you all noted, and come back in a few months.
522.
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by
90s_dev
1y ago
I think I figured out how to explain it: I basically wanted to make a much more usable pico8 for game prototyping. Hence the 320x180 design, and this prototype: https://90s.dev/v1/ But I also wanted the full convenienc
523.
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by
90s_dev
1y ago
I haven't made any games with it yet. I barely finished any of the game making tools. The platform itself is relatively stable, which is what I spent so much time on. And the hope was that the community would help make the game makin
524.
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by
90s_dev
1y ago
I chose 320 x 180 because of Animal Well. In fact, the whole app was originally conceived as a way for me to make an Animal Well style game, but more conveniently than using Pico8 (Billy Basso implied once that he used Pico8 to prototype An
525.
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by
90s_dev
1y ago
Collaboration has always been one of my favorite things. Shortly after starting this project, the focus began to center around making sure users could create first-class apps and libraries and easily find and use them in their own creations
526.
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by
90s_dev
1y ago
Thanks! Well, kind of. The JSX is mostly for making the apps that comprise gamemaker components, like pico8's spritemaker and mapmaker tabs. Once those apps are made, you can use them to make game assets. But those apps run in the same
527.
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by
90s_dev
1y ago
Thanks. The current method of building a game is the same as the walkthrough for building an app[1], except you make a custom view and override its draw method. For higher performance, you can create an OffscreenCanvas and draw into it howe
528.
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by
90s_dev
1y ago
So far, only the built-in apps are made with it. You can click them on the desktop-thing when you open the app. So far the only finished app is fontmaker: https://90s.dev/os/#sys/apps/fontmaker.app.js Their s
529.
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by
90s_dev
1y ago
I took great pains to make sure it does. The one thing that Firefox doesn't support is mounting a local drive so you can develop your app, library, or game more quickly, which needs https://developer.mozilla.org/en-US&#
530.
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by
90s_dev
1y ago
Thanks! Explaining stuff is so hard! In fact, this entire article is just me trying to explain what this is in the shortest way possible. Maybe the shortest version is: 90s.dev is an API around a 320x180 web canvas, designed specificall
531.
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Show HN: 90s.dev – Game maker that runs on the web
(90s.dev)
352 points
by
90s_dev
1y ago
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113 comments
532.
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by
90s_dev
1y ago
I'm still waiting for the day I need to install WSL, but so far git-bash is working just fine.
533.
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by
90s_dev
1y ago
Depends. In skyscrapers with multifloor offices, sure. Regular small-ish offices, the showers would be too proximal for comfort.
534.
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90s_dev
1y ago
> I've been telling people for years if businesses want employees to have better ideas, they should have more showers in their offices. So far everyone seems to think I'm joking. I'm not. I have definitely noticed that som
535.
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Ask HN: When do you just give up and ship it?
16 points
by
90s_dev
1y ago
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14 comments
536.
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by
90s_dev
1y ago
GH Actions have always worked flawlessly for me, as long as I don't ever do anything unusual. Last week I moved from a custom server back to GH Pages + GH Actions, and broke a feature that depended on an out dir existing after one buil
537.
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by
90s_dev
1y ago
What's your favorite programming language and why is it C?
538.
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by
90s_dev
1y ago
A cross between love2d and pico8 with TypeScript and webgl2 that's plugin-first and community-centric. Basically my ideal pixelart gamemaker dev platform.
539.
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by
90s_dev
1y ago
I'm not saying I'm not influenced or inspired by anything. Nothing is truly from scratch without recreating the entire universe. I just mean I don't like AI assistance for the same reason I don't like people trying to fi
540.
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by
90s_dev
1y ago
> It also inspired this similar Rust project And these projects: https://github.com/antirez/kilo/forks
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