Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
0xndavd
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
31.
▲
by
0xndavd
3y ago
The sliders are a factor of the rotational velocity. By changing those, the simulation gets updated in real time, so you can manually accelerate any type of rotation. Currently there's no support for cross-sections, and I'm not
32.
▲
by
0xndavd
3y ago
It's currently not planned as I don't have the hardware to test. But would definitely be interesting!
33.
▲
by
0xndavd
3y ago
Glad you're enjoying it! :)
34.
▲
by
0xndavd
3y ago
No problem! I'm glad it cleared your doubts.
35.
▲
by
0xndavd
3y ago
I gave an answer to that animation behavior in a comment bellow https://news.ycombinator.com/item?id=38621273 Also, please test out the native version of ncube, I provide some pre-compiled binaries for Mac, Linux and Window
36.
▲
by
0xndavd
3y ago
Thank you for the feedback. I give a detailed description here https://github.com/ndavd/ncube#but-what-am-i-actually-visual... . This basically was inspired by the famous GIF of the tesseract. As I mentioned in the url
37.
▲
by
0xndavd
3y ago
That's right, it's a very promising technology, however. ncube started as a native app and making a web port was a plus, using Web Assembly.
38.
▲
by
0xndavd
3y ago
I am sorry for that, the web application works better with "Hardware acceleration" turned on, so that it makes use of the GPU. The native apps should perform way better.
39.
▲
by
0xndavd
3y ago
Hopefully this helps https://github.com/ndavd/ncube/#but-what-am-i-actually-visua...
40.
▲
by
0xndavd
3y ago
Possibly, will see if I can add the option to not render faces sometime in the future. Feel free to submit a feature request in the repository in the meantime. And those controls are present, zooming and rotating, click the `help` button fo
41.
▲
by
0xndavd
3y ago
From the provided recording it seems to be working properly. Keep in mind that in most hardware I wouldn't even try to go beyond the 7th/8th dimension. It becomes too intensive, way too many vertices, edges and faces to calculate.
42.
▲
by
0xndavd
3y ago
Might seem counter intuitive but that's the intended behavior. Instead of looking at the order of values think of it as the angular velocity state associated with a rotation plane. Worth noting that q1q4, for example, refers to the rot
43.
▲
by
0xndavd
3y ago
It is an inherently hard/nearly impossible task for us, three dimensional beings. I gave a shot at attempting to give an explanation here: https://github.com/ndavd/ncube/#but-what-am-i-actually-visua...
44.
▲
by
0xndavd
3y ago
Thank you. These web apps work better (or only) with "Hardware acceleration" on. It should make use of the GPU. If it still persists I'd recommend the native binaries, they are always going to be faster.
45.
▲
by
0xndavd
3y ago
Thank you, glad you like it. And thanks for the report. Are you able to reproduce it again? I could not reproduce it. If so, could you provide more details or even better, open an issue at https://github.com/ndavd/ncube
46.
▲
Show HN: Visualize rotating objects from the 4th, 5th, nth dimensions
(ncube.ndavd.com)
181 points
by
0xndavd
3y ago
|
110 comments
47.
▲
Visualizing objects from the 4th, 5th, nth dimensions
(github.com)
2 points
by
0xndavd
3y ago
|
0 comments