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> Modo and blender are much more popular in my experience. I don't know anyone who uses Modo for animation (its animation tools are very opinionated/idiosyncra
by psykotic 11y ago
> Modo and blender are much more popular in my experience.
I don't know anyone who uses Modo for animation (its animation tools are very opinionated/idiosyncratic in their approach) and Blender doesn't have much uptake outside of hobbyists. When it comes to rigging and animation, Maya still reigns supreme, crusty though it may be. For hard surface modeling, Modo is the best in class and it just got better with built-in Mesh Fusion in 901, but many people raised on Max and Maya stick to what they know. For organic modeling, ZBrush for sculpting and retopo is the standard, usually with a traditional modeling package in the loop.