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But then it loses something, and you end up with Diablo. Not that Diablo is a bad game, but it's a decidedly different kind of game than Zelda.
by exelius 11y ago
But then it loses something, and you end up with Diablo. Not that Diablo is a bad game, but it's a decidedly different kind of game than Zelda.
- raldi 11y agoRight, that's what makes it a classic hard design problem. The best solution, to the extent that it even exists, is necessarily going to be imperfect, and will be found somewhere in the middle.
- exelius 11y agoThere is no "best solution" or even a "solution". IMO games are art, so trying to solve for a solution is a fool's errand. Even games like Call of Duty -- they're pop art, which is simply the artistic process as democratic exercise. Zelda, for many of us, represents that child-like wonder that we can never return to for the same reasons game developers could never make a similar game.
- raldi 11y agoI don't think we're disagreeing. There's no perfect solution; it's like designing a car or directing a film. Though I suppose I disagree with your assertion that one can never recreate or improve upon anything that evoked childlike wonder. Portal 2 did that for Portal; Mega Man 2 and 3 did that for their prequels, Empire did it for Star Wars, and as someone with powerful childhood memories of the mid-1980s Main Street Electrical Parade, I've been hearing good things about Disney's new Paint the Night.