3 ms·
> Most indies aren't using Maya or 3DStudio Max because the price is too high. Unless you define indies strictly as amateur/hobbyist I seriously doubt this. Al
by chkuendig 11y ago
> Most indies aren't using Maya or 3DStudio Max because the price is too high.
Unless you define indies strictly as amateur/hobbyist I seriously doubt this. All the 3d guys i know (freelancers, small interactive studios, independent developers etc. - none affiliated to a mayor publisher) use Maya or 3D Studio Max.
It's the same as with the Adobe Suite or MS Office - once you consider labor costs, licenses become a second thought if you use something professionally and earn money doing it.
That being said, I don't really see this having a big market either, nobody seems to have any major issues integrating with unity or unreal for now.
- SloopJon 11y agoI haven't paid much attention to Maya since Autodesk bought it, but people seemed pretty excited when the price dropped from $7,000 to $2,000. If the other comment about pricing is accurate, it sounds like Stingray is effectively bundled with Maya LT at no extra charge.
- methodover 11y agoThat was in 2002, right? Yeah it hasn't gone down much since. The absolute cheapest price is a $1,470 annual subscription. A perpetual license will cost you $3,675. I wish we had competition in that space. Maybe if Maya hadn't have sold out, we'd have something like the current price war between Unity and Unreal, which is great for games and game developers.