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> I miss the games I played as a kid on my SNES and Sega Mega Drive. I think this may be a defining factor for a lot of people in this thread. As a kid, time m
by DarkTree 11y ago
> I miss the games I played as a kid on my SNES and Sega Mega Drive.
I think this may be a defining factor for a lot of people in this thread. As a kid, time management is extremely different. You presumably had much more time and less options of things to pick from, so for the most part, video games may have taken up a large percentage of what you enjoyed, and even what you cared about.
As a kid, I would sit for hours playing the nes Zelda and repeatedly dying, picking up the controller, and having another go. But now, now if I even have time to play video games, I just want to sit down and play some mind-numbing, flashy video game to blow off some steam. After a day of work, I don't want to continually be challenged and exert mental effort.
I just wish that both clever and mind-numbing games were still being built, but lately consumer trends have skewed towards the mind-numbing.. which I do believe is unfortunate for people with more time and interest in playing quality video games, namely the next generation of kids.
- JoshTriplett 11y agoThere are still hundred-hour adventure games and RPGs created today, just not very many. Personally, the trend I keep finding annoying is the trend towards making a few of the things needed for "100%" require either some other hardware/platform/console/game, some multiplayer/online activity, or some mindless pervasive collection with no in-game benefit (especially if it requires some of the previous things; I'm looking at you, Wind Waker photos/statues). I used to go for 100% in every game; I don't anymore.
- DarkTree 11y agoYeah, I could see how that would be quite frustrating and defeating. There was no satisfaction greater than fully completing a game. Can you imagine reading a book with some of the chapters missing and requiring external resources to read?