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A living world to explore, go anywhere at any time at any level (and potentially get slaughtered), ignore the story or discover it at your own pace, focus on co
by robmccoll 11y ago
A living world to explore, go anywhere at any time at any level (and potentially get slaughtered), ignore the story or discover it at your own pace, focus on combat over puzzles, increased difficulty if you want it, reduced focus on items, plenty of hidden mysterious dungeons, non-linearity?
- sandyarmstrong 11y agoThe main thing the author complains about is difficulty. I'm playing through Skyrim for the first time now, and the fact is that no matter where you go, enemies level up as you do. With very few exceptions, there are no places you can go that are too dangerous for you at your current level. The dungeon "puzzles" are almost insultingly easy, too. Even easier than typical modern Zelda dungeon puzzles. I'm loving the game, especially the non-linearity and the numerous choices without clear right/wrong answers. But it really just does not provide what the author is looking for.