3 ms·
I wonder if these anecdotes would be a good litmus test for developers. They make me cringe, but I work on business software, not games. I really don't like th
by e28eta 11y ago
I wonder if these anecdotes would be a good litmus test for developers. They make me cringe, but I work on business software, not games.
I really don't like the idea of papering over the bugs so that your testers can't find them anymore, I'd much rather find the underlying issue. On the other hand, the described changes were often very practical, solved a customer need, and were manageable to implement. So that sounds like a win!
- gambiting 11y agoFew things contribute to it. Mostly it's lack of time, and the fact that we don't really have to support code for long periods of time. If the input code works then it works, when a game is released its code it's mothballed on a server and I don't even see it again unless there's some urgent patches(and 6 months after release the chance of that happening reduces to zero), and then I have to request IT to give me access to that code again.