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Recreating Megaman 2 Using JavaScript and WebGL
- trumpete 11y agoOh god, some of the OpenGL techniques he's using are simply horrible. I really should commit to this...
- sgrove 11y agoSounds like you probably have a better idea of how to use modern WebGL - perhaps you could list out the issues of his current implementation/approach, and an alternative to investigate? Open/WebGL has a lot of misinformation across the web, so it's great to be able to learn from people who have more experience.
- Klinky 11y agoIt's better if you can cite at least one example/solution when criticizing.
- fallingmeat 11y agoneeds some music!!! Crashman, possibly the catchiest song..
- alistproducer2 11y agoI solute the OP for taking on something this monumental. I randomly decided to make an Angular JS clone from scratch and it ate up about 6 months of my life. I don't think it holds a candle to remaking megaman in JS though. Hats off!
- camhenlin 11y agoI also wrote a js MegaMan clone (which is moooostly complete) You can check it out at http://executive-man.com/ http://executive-man.com/. I set it up with touch controls, joysticks controls, sound fx, music, etc. source code is available at https://github.com/CamHenlin/ExecutiveMan https://github.com/CamHenlin/ExecutiveMan
- tchibon 11y agoWhy do you use a 3D library for 2d game?