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I have very little interest in Windows so I haven't really been following this, but game developers have been using P2P updates for almost a decade now. It's a
by mikekchar 11y ago
I have very little interest in Windows so I haven't really been following this, but game developers have been using P2P updates for almost a decade now. It's a good feature. Especially if you have everybody grabbing updates at roughly the same time (which is likely), this is going to free up congestion and make it work better for everyone (including ISPs!).
What kind of data sizes are we talking about here, though? And at what ratio does it seed to? Without knowing details like that, it's hard to tell if the user will really be negatively impacted in a practical sense. Like I said, the games I have played that have automatic updates all have this feature turned on by default and I've never heard anyone complain (except for NAT issues making the P2P updating not work ;-) ). Admittedly I'm not a gamer, so possibly I have a skewed perspective from the few games I have played.
- deleted 11y ago[deleted]
- jlgaddis 11y agoI think it's pretty well-known, though, that game updates are delivered using P2P file-sharing. Like you, I'm definitely not a gamer (we've got a Nintendo Wii and an Xbox 360 but I've never played either of them and the last PC game I played was MS Flight Simulator for DOS, if memory serves) but even I'm aware of that -- and apparently you are too. I think the bigger issue is not that they're using P2P to deliver updates (or the plethora of other things that Microsoft is doing with Windows 10), it's that it's all being done without the user's knowledge or -- more importantly -- their consent.