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>but is also more enjoyable and a more fun experience for the user. It's hard not to be sarcastic about this topic, but I honestly want to know which game is m
by emsy 11y ago
>but is also more enjoyable and a more fun experience for the user.
It's hard not to be sarcastic about this topic, but I honestly want to know which game is more fun freemium than pay once?
- zilean 11y agoAny multiplayer game when you cant buy anything that helps you win, yet receive constant free gameplay content built with moneys of those who want to buy cosmetics, i.e. league of legends, team fortress and the like.
- pnt12 11y agoDisclaimer: I was a dota player, which has some rivalries with LoL The LoL model is controversial. You may not pay anything, but it will take you literally thousands of hours to get most champs and runes. Do you need all? Thats arguable. Can you get IP fast enough to buy champs as they come out? Most people cant, from what i understand. Dota and tf2 fit in the freemium that cares for the users.
- scrollaway 11y agoHearthstone and Heroes of the Storm come to mind. They are free to play games which can be 100% played without paying once (even at a high level, although it takes time). In-game items can be earned or paid for with money. And overall it's quite a fun experience to pay for bonuses (optional gameplay or cosmetic items) in both games. Blizzard has a very solid F2P model, even though theirs is one of the most expensive of the lot. There is a lot of enjoyment in earning bonuses over time rather than getting everything at once. Since the developer wants you to keep playing the game, they need a hook. For subscription-based games, that hook tends to be anti-fun (spend time grinding, time-gating content, etc). Store-based content allows for a non-time-based hook and pushes the developer to keep releasing content. So yeah, if done right, it's beneficial for everybody.