3 ms·
as far as polygon stuff goes, your hands are more or less tied - there are only so many tricks you can use. I am finding a lot more flexibility with SDF, not j
by gavanwoolery 11y ago
as far as polygon stuff goes, your hands are more or less tied - there are only so many tricks you can use. I am finding a lot more flexibility with SDF, not just in terms of performance tricks but rendering in ways that are difficult with polygons, like warping the direction of rays to produce different transformations or deformations in objects.