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I grew up playing King's Quest and Space Quest, and none of his complaints really bothered me. When KQ changed from typed commands to mouse-clicking, I felt it
by pjungwir 11y ago
I grew up playing King's Quest and Space Quest, and none of his complaints really bothered me. When KQ changed from typed commands to mouse-clicking, I felt it lost a lot of the magic. But that's just taste. What's more interesting is how these early games were just like programming. You had to learn the syntax and vocabulary. "Look under the bridge" didn't work, but "Look under bridge" was okay. Standing on the wrong pixel was a little frustrating (reminds me of being Rosella stuck in the ogre house for weeks), but it's a lot like misplacing a semicolon. Those games taught me the blind spots of the computer brain. Some other commenter somewhere was complaining that today's "learn to program" games are too literal, and I completely agree. The Sierra games were great "learn to program" games.