3 ms·
Thanks for the update! I really like your novel approach. Ray marching is pretty cool for scaling in procedural generated graphics so that you don't have to loa
by agentultra 11y ago
Thanks for the update! I really like your novel approach. Ray marching is pretty cool for scaling in procedural generated graphics so that you don't have to load entire geometries and cull most of it. Just render what you can see! :)
Nice trick with the objects.