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The Kubrick analogy is a bit misplaced as film isn't an interactive medium, although a good film has a "replay-ability" factor. But if you're looking at what's
by michaelpinto 11y ago
The Kubrick analogy is a bit misplaced as film isn't an interactive medium, although a good film has a "replay-ability" factor.
But if you're looking at what's being done in games today one might find rewards looking at the work done on animated films which do involve world building and character design work. And keep in mind that those animators had to draw every frame that you see in a film (and then add to that all of the work that never made it to the final film).