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Using Superpowers in Virtual Reality to Encourage Prosocial Behavior (2013) [pdf]
- lux 11y agoThis is very cool. There's a lot of talk in VR about the importance and power of creating empathy for characters, so this really gives the sense that VR can be a great tool for improving how people relate to and treat each other.
- oxryly1 11y agoVery cool. After the stigma of the antisocial impact of game have followed them for decades, I'm glad to see some potential prosocial* impact of games. *: I hadn't even heard or read that word before now. Excellent concept.
- jcr 11y agoFor the record, "prosocial" is not a real word in the English language [1], but the phrase "prosocial behavior" [2] is a defined term (albeit somewhat contrived) in behavioral psychology, sociology and related fields. You'd probably want to compare "Prosocial Behavior" to general "Social Behavior" [3], as well as "Antisocial Behavior" [4] and "Asocial Behavior" [5]. To keep things simple, I consider "Prosocial Behavior" to be a combination of empathy, consideration, and kindness being shown towards others. [1] http://dictionary.reference.com/misspelling?term=prosocial http://dictionary.reference.com/misspelling?term=prosocial [2] https://en.wikipedia.org/wiki/Prosocial_behavior https://en.wikipedia.org/wiki/Prosocial_behavior [3] https://en.wikipedia.org/wiki/Social_behavior https://en.wikipedia.org/wiki/Social_behavior [4] https://en.wikipedia.org/wiki/Anti-social_behavior https://en.wikipedia.org/wiki/Anti-social_behavior [5] https://en.wikipedia.org/wiki/Asociality https://en.wikipedia.org/wiki/Asociality
- foogered 11y agoI love the extended abstract at the top that includes the principle findings and conclusion. More academic papers should use this format.
- wcummings 11y ago>Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. What about the opposite? Does anti-social activity in games lead to anti-social activity in the real world?
- wcummings 11y ago>Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. What about the opposite? Does anti-social activity in games lead to anti-social activity in the real world?
- wcummings 11y ago>Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. What about the opposite? Does anti-social activity in games lead to anti-social activity in the real world?