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3D Cellular Automata in Minecraft (2011) [video]
- jesuslop 11y agothis i think can prove another minecraft turing universal computing model by rule 110. https://en.wikipedia.org/wiki/Rule_110 https://en.wikipedia.org/wiki/Rule_110
- pdkl95 11y agoAbout ~1.5 years ago I made a device in a minecraft flat-world using ProjectRed {,bundled-}wire and Redstone In Motion[1] frame engines. It would walk a line, sense 3-tuples of redstone blocks, and apply any 1D Cellular automata you wanted to generate a new row. End of row was auto-detected, where it would advance to the next row and continue, accounting for the larger row, and continue applying the rule in the other direction. Rule 110 worked just fine, though I usually used Rule 105 just because it looked cool. I'll have to see if I can still boot up that minecraft instance so I can take some screenshots. Unfortunately, some of the mods (1.6.x era) leaked memory badly, which is why I never really went any further with it. Also, for using cellular automata to eat your minecraft world, the Grey Goo mod is still the best, as it supports both automata[1] and something a bit higher-order[2]. Just don't use it on a world you care about. [1] now maintained as the fork "Remain In Motion" [2] https://www.youtube.com/watch?v=omfAZioiwc8 https://www.youtube.com/watch?v=omfAZioiwc8 [3] https://www.youtube.com/watch?v=r741er1oVyk https://www.youtube.com/watch?v=r741er1oVyk
- asiekierka 11y agoTry using RedLogic. It's what Project: Red forked off of and provides better performance at the cost of, well, only having RP2's logic components. (Or just update to 1.7. Most mods should update seamlessly.)