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Ask HN: Creating content for VR spaces (long question in text)
So I'm a creative that works a lot in video and music. I've enjoyed the benefits of the democrization of video and audio production over the last 15 years. I think I'm typical of a lot of artists now that love that I can fairly easily express an idea by getting a crew together and making something.
Currently I find myself at a pretty sweetspot with wear the internet is in terms of video. If you've got a decent HD camera, production knowledge, and creativity - you can etch out an okayish living.
However, I've beeen around, and I know how fast stuff changes. I know Oculus isn't going to take off overnight and be something for everybody, but with the maturation of technlologies such as Google Glass, I was wondering what you guys think the upcoming VR landscape / augmented reality will mean for people like me? Will there be greater barriers for entry to create content for this market than there currently is? To me, right now is a golden age, but I feel that once VR / AR becomes mainstream, then content may be harder for low-mid tier creators like myself.