3 ms·
I have no idea why people are downvoting this, as it's pretty accurate. If anything it understates the difficulty. The original Xbox cost tons to develop, and M
by cwyers 11y ago
I have no idea why people are downvoting this, as it's pretty accurate. If anything it understates the difficulty. The original Xbox cost tons to develop, and Microsoft spent a lot more money getting games for the thing. In the process they created the canonical example of a console first-person shooter, the genre that now dominates game sales. (You could argue that Goldeneye and Perfect Dark on the N64 got there first, but Halo is the one that really moved the market to where it is now.) Then on top of that, they created Xbox Live, which has had at least as much impact on how we play games as Halo did. And you're absolutely right that they lost money in the process. So yeah, dumping an insane amount of money into creating two products that revolutionized the game industry and not recouping that investment until the the second-generation product launched is how they did it.
- Falcon9 11y ago"Created" is a strong word for Microsoft's contribution to Halo, given the original debut of the game at MacWorld: https://www.youtube.com/watch?v=x2RMHeMGDDU https://www.youtube.com/watch?v=x2RMHeMGDDU
- Narishma 11y agoDidn't it start as an RTS on the Mac, and only became an FPS when they moved it to Xbox?
- cwyers 11y agoIf we're playing the pedant game, what I said was: > In the process they created the canonical example of a console first-person shooter Whatever one thinks about Microsoft's involvement in Halo, it wasn't going to be a console game at all without them. And I don't think it's the game that changes the whole industry if it's not the game that brought PC's biggest genre to consoles in a way that made them feel like they belonged there.