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> This high-level "here's a few tips" view [...] turns out to be really useful. Do you really think spelling out "consistency makes your UI easier to comprehen
by teamhappy 11y ago
> This high-level "here's a few tips" view [...] turns out to be really useful.
Do you really think spelling out "consistency makes your UI easier to comprehend" is gonna stop people from designing inconsistent UIs? I'd argue it's much more useful to give low-level examples of what makes a UI look/feel/behave consistent.
- calinet6 11y agoPerfection is not a requirement. It's a nice article. I refuse to be critical of something just because it's not the epitome of function that solves all the problems in UX design education.
- paulojreis 11y agoMy point is not perfection, it's usefulness. Telling a pilot not to crash a plane wouldn't result in a "nice" or useful article.
- adevguy 11y agoExcept the article is not "don't crash the plane", it's more like "here's a few things to keep in mind while you're flying". And sure, to an experienced pilot "keep an eye on your instruments" is obvious and not very useful. To a rookie however, it's perfectly valid advice.
- calinet6 11y agoWell, you and I can disagree on the usefulness of this article then. By that analogy, I see quite a few concrete and "useful" details on how not to crash the plane, here. It's just a nice summary of some common errors, with suggestions on how to avoid them. It's not the end-all utility to stop them from happening, but it's a good high level view.
- paulojreis 11y agoWithout even a single reference to "get to know your users"? Sorry, but no. It's not a nice summary; it's actually what I wouldn't give to students or someone wanting to get a grasp on UX. This kind of "guidelines-based" approach is detrimental to UX, as it enforces the idea of focusing on details instead of considering UX as a whole.
- voik 11y agoYou seem to be conflating UX and UI. The article is no more than the title promises; principles of a good UI.