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This is really cool, after watching this demo I wonder how the future of gaming might look like, e.g. we could pay subscription for a game and remote machine to
by vojant 11y ago
This is really cool, after watching this demo I wonder how the future of gaming might look like, e.g. we could pay subscription for a game and remote machine to run game on. This way even with cheap laptop we could play AAA games remotely. No more issues with hardware, drivers fps.
- tomf64 11y agoYou may have seen this before, but if not it would probably interest you: http://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html http://lg.io/2015/07/05/revised-and-much-faster-run-your-own...
- icebraining 11y agoOnLive has been offering that service for five years (they got acquired a few months ago by Sony).
- ekianjo 11y agoAre you sure? I thought Sony bought Gaikai, which is basically similar to OnLive - but a competitor service.
- icebraining 11y agoFrom onlive.com: "Sony has acquired important parts of OnLive. Due to the sale, all OnLive services were discontinued as of April 30, 2015."
- ekianjo 11y agoGot it. Wonder what happened to Gaikai then.
- paulhodge 11y agoSony did buy Gaikai, and they have been using their technology in a few PS4 services. OnLive had a pretty aggressive trove of patents, and when OL finally shut down, Sony bought their patents. So the company wasn't really acquired, it was just a fire sale.
- Polecat 11y agoIf we can somehow eliminate input lag.
- vojant 11y agoOf course for some games it is a problem, but not for every game. Also I hope in the future latency problem will be solved e.g. but placing more DC around the world.
- kbenson 11y agoI'm not sure it's entirely solvable for some games, given the extra constraints imposed by remote processing. Gamasutra had a nice article[1] about responsiveness a and lag few years backthat wasn't addressing this problem specifically, but does put it in perspective a bit. 1: http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1 http://www.gamasutra.com/view/feature/3725/measuring_respons...
- jaymzcampbell 11y agoThis is very much what OnLive where doing a few years back - I had a subscription for a while but never used it as much to justify it. They would have some problems from time to time but for a casual gamer like myself that only had an ancient and linux-only laptop it worked surprisingly well. They're since defunct, Sony picked up their assets end of April this year (https://en.wikipedia.org/wiki/OnLive https://en.wikipedia.org/wiki/OnLive).
- vojant 11y agoI have never using OnLive, did they support playing via browser? Browser solution is key to this as almost every device support modern browsers capable of ruining OP solution.
- xmodem 11y agoThey had Windows and OSX apps, as well as an iOS app. Onlive started in a time before browsers had the features needed to make this possible.
- WorldWideWayne 11y agoThe browser is the key to what? Doing stuff in the browser? It's certainly not the key to getting a game on every device. I can't think of one browser game that people play on their devices. Even Words with Friends, the simplest 2D game you could think of, is not used from a browser - most people run the native app for that.
- vojant 11y ago>It's certainly not the key to getting a game on every device. I can't think of one browser game that people play on their devices. Even Words with Friends, the simplest 2D game you could think of, is not used from a browser - most people run the native app for that. Because of performance, but streaming games solve this problem. Full screen browser wouldn't be any different than native game client.
- bduerst 11y ago
- ekianjo 11y ago> .g. we could pay subscription for a game and remote machine to run game on the latency of in-home streaming is far inferior to out-of-home streaming. Unless the server is just next door to where you live.
- grecy 11y agoFor now, yes. Think 5-10-15 years when everyone has gigabit+ fiber to the home.
- soggypretzels 11y agoThe limiting factor is going to be the speed of light rather than the bandwidth.
- theg2 11y agoLight can only travel so fast and the routing and network congestion is a far bigger obstacle than bandwidth.
- ekianjo 11y agoIt's been 10 years I hear that Gigabit fiber is coming everywhere. It's taking way long that they say, and it still does not resolve the latency issue if you are far from the server.
- dtech 11y agoLatency != Bandwidth. Latency is much harder to reduce than it is to increase bandwidth. At a certain point you're also limited by the speed of light, round-trip latency for halfway accross the world cannot be physically less than ~200ms (unless our knowledge of physics advances and SoL is no longer a limit)
- frozenport 11y ago>>unless our knowledge of physics advances and SoL is no longer a limit The latency of the human mind is around the same. There are lots of tricks like predicting the future game state that can result in a better user experience.