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In general 54-bit signed ints are enough for games. Floats are more common for math.
by ectoplasm 11y ago
In general 54-bit signed ints are enough for games. Floats are more common for math.
- simoncion 11y agoCool. Many contemporary games are multi-threaded out of necessity. How would you deal with JavaScript's single-threaded, single-process model of execution? Experimental features like Web Workers?
- ectoplasm 11y agoNo disagreement on that one! If your application must be multi-threaded, it does make sense to write it in a language with proper multi-threading support.
- simoncion 11y agonod nod I just wish irascible would come back. I was interested in hearing what -from his 25 years of game development experience- makes him feel that "Rewriting any game in javascript is imho a great idea.". I'm obviously missing something, and I was looking for the benefit of his insight.