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There is a very active attempt to make GPUs FP-friendly called C++AMP. And for streaming transformation tasks, it's a nice abstraction. https://en.wikipedia.o
by varelse 11y ago
There is a very active attempt to make GPUs FP-friendly called C++AMP. And for streaming transformation tasks, it's a nice abstraction.
https://en.wikipedia.org/wiki/C%2B%2B_AMP https://en.wikipedia.org/wiki/C%2B%2B_AMP
However, my best algorithms are stylistically equivalent to a map-reduce with combiners entirely in GPU-space. The map tasks themselves carry all the scope I need. They are independent units of work executed by independent warps (synchronized groups of 32 GPU threads) whose results need to be reduced to floating point numbers. That reduction is done with 64-bit fixed point atomic ops (my combiners) because:
1) This insures the sum is deterministic
2) Ever since Kepler (GK104), it's much faster than reduction buffers and uses a fraction of the memory
3) It's possible because I can precompute the expected dynamic range and adjust the fixed point exponent accordingly
Now given that, do you see a functional programming equivalent that significantly improves on this design? I haven't yet.
- peterfirefly 11y agomap-reduce is already functional, isn't it? Who cares if you implement the combining with atomic ops or by sending data to a process that does the combining or whether you stuff the data in a buffer and then reduce it afterwards? (Of course you might care for performance reasons -- but conceptually it's the same thing.)
- varelse 11y agoYes, it is true conceptually, but: 1) "Who cares" is not the sort of thing you want to say to someone who cares about performance because: 2) Sending the data to buffers for subsequent reduction was the first implementation (2009). But it was a memory hog and a 5% or so slowdown to perform the reduction subsequently rather than concurrently with Atomic Ops and 64-bit Fixed Point (2012). But I guess what we're arriving at is that this is essentially a functional design using imperative code? I can live with that.
- peterfirefly 11y ago> But I guess what we're arriving at is that this is essentially a functional design using imperative code? I can live with that. Yep. That's precisely what it is.