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A marker of how far we are through the uncanny valley is how close to human the creatures are that we are asked to believe in. Gollum in LOTR looked abhuman be
by StrawberryFrog 17y ago
A marker of how far we are through the uncanny valley is how close to human the creatures are that we are asked to believe in.
Gollum in LOTR looked abhuman because well, he was supposed to.
Humanoid blue aliens are easier to "get right" than actual humans because nobody really knows how they are supposed to look and act.
- Retric 17y agoI have seen plenty of CGI pictures on the other side of the uncanny valley. The problem seems to be motion and lighting.
- StrawberryFrog 17y agoYep. still pictures are a lot further than moving ones.
- duhprey 17y agoI don't think it's that stills are "further" as much as that the error doesn't accumulate.
- electromagnetic 17y agoThis is actually noted in much of the 'uncanny valley' predictions, in that the positive and negative effects are less severe. A static picture can look human enough to fool you, however a video doesn't take long before something clues you in and at 24fps you're likely to clue in fast. However zombies don't look as horrifying in still pictures as they do in animation. Catching the bottom of the uncanny valley can have its benefit for directors as well.
- anigbrowl 17y agoSome of that is just an engineering resource problem. If you can bring yourself to watch Peter Jackson's awful King Kong remake, the giant ape looks incredibly good while creatures in the valley of the dinosaurs are dreadful...on the big screen I was able to spot that they'd been done by two different FX teams (CG/compositing geek here, so I'm abnormally fussy).