4 ms·
Memory bandwidth/throughput has been a far larger bottleneck on gaming performance than total video memory for the last few years. They've been trying to deal i
by icegreentea 11y ago
Memory bandwidth/throughput has been a far larger bottleneck on gaming performance than total video memory for the last few years. They've been trying to deal it by using ever faster and slightly wider memory interfaces, but now they've hit the wall, thus the move to HBM.