3 ms·
Yes, that's exactly what sensible RNG interfaces do, like std::random in C++. If your underlying engine only produces 32 bits at a time, it'll grab two of them
by TillE 11y ago
Yes, that's exactly what sensible RNG interfaces do, like std::random in C++. If your underlying engine only produces 32 bits at a time, it'll grab two of them when you request a 64-bit type.