3 ms·
>general compute (CPU cores and system RAM) than graphical compute. Why? As a gamer I would expect you would want the opposite. Is there a particular reason
by spott 11y ago
>general compute (CPU cores and system RAM) than graphical compute.
Why? As a gamer I would expect you would want the opposite. Is there a particular reason you have this rule of thumb?
- lookbothways 11y agoPeople underestimate the CPU load of modern games. There's a lot of graphics API overhead in current D3D and GL (though D3D12 and Vulkan will improve upon that), use of dynamic scripting languages (most notably Lua), and most engines don't make the best use of all cores either. And of course, your game is probably sharing the CPU with a number of other applications, which probably aren't hitting the GPU nearly as hard. Given that, plus the fact that it's a lot easier to upgrade a graphics card than a CPU, makes me think it would make sense to spend more on your CPU than GPU on a fresh build. (the grandparent comment has been deleted, so I don't know what the context of this discussion is, just throwing my thoughts out there)