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> "Imagine a phone call with a family member halfway across the country, and seeing them right there in the room with you. Not on a screen, but sitting right ac
by fossuser 11y ago
> "Imagine a phone call with a family member halfway across the country, and seeing them right there in the room with you. Not on a screen, but sitting right across from you."
I feel like an often overlooked part of VR videochat is that everyone has a giant box attached to their face so how do you do it well? I guess you could have an avatar and some clever ability to detect facial expressions of the person wearing the box, but that's hardly better than actually seeing them.
That said I have a DK2 and the presence you get is impressive. Especially the ability to lean into the environment because of head tracking.
This game really impressed me: https://share.oculus.com/app/i-expect-you-to-die https://share.oculus.com/app/i-expect-you-to-die
[Edit] For those looking towards AR, hard AR is pretty hard. Notably the ability to draw black. Michael Abrash has a really good blog post about this problem and others: http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/ http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
- deleted 11y ago[deleted]
- lux 11y agoHere's my take on it, both short- and long-term: https://news.ycombinator.com/item?id=9938332 https://news.ycombinator.com/item?id=9938332
- doublerebel 11y agoMagic Leap stated last month that they have solved drawing black "with light" due to collaboration between their artists and engineers. It will give them a huge advantage if they can get production costs low enough.
- idrios 11y agoOculus, Sony's Morpheus, Microsoft's Hololens- these are all just the next step in the VR/AR movement. Currently it's at a stage where the tech requires a box with cell phone screens on your face (or in the case of my favorite AR--Innovega's iOptik--sunglasses and a projector). This isn't the final stage of VR though. The next big leap might be bionic eye implants that directly stimulate your optical nerves (Second Sight's Argus II could be the start of this). The hardware will continue to get better as these companies put more time and money into them. Entirely new companies will be made just to create algorithms and applications to improve the VR experience (how do you make an avatar of a person feel like the real thing? I don't know but I bet Oculus would pay a lot of money for the rights to that algorithm). In the meantime, you are correct about black in AR being a challenge. I'm be curious how that one will be solved