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> The tiles could have hexadecimal numbers on them and could be played against a randomly generated dictionary of scored combinations. This is an intriguing as
by wainstead 11y ago
> The tiles could have hexadecimal numbers on them and could be played against a randomly generated dictionary of scored combinations.
This is an intriguing assertion. The words of a natural language are far from randomly generated. While I can invent new words like 'wobblery' or 'fandogonkified' they still follow patterns familiar from other words.
If I understand the Chomsky idea correctly, we are born with structures in our brain ready to accept a new language. A human might have a hard time memorizing a dictionary of randomly generated words in hexidecimal -- he or she would have to resort to mnemonic techniques (peg lists, memory palace, etc) to memorize that dictionary but it could be done. Further, it could be done by any human who was dedicated to the task.
Whereas the system you describe involves brute force, much like the Deep Blue approach to winning chess. And it's been shown that a group of people collaborating together can defeat computers at chess! I think a lot of interesting research could be done here (if it hasn't already) and it would not surprise me if your assertion could be proven wrong (but I generally agree with it).
- TeMPOraL 11y agoThe system GP describes doesn't involve brute force, it's just an accurate description of Scrabble. It's about arranging tiles with point values in a way score is maximized. That the scoring positions are not uniformly random but follow some implicit language rules is something that helps people memorize / derive the proper arrangements, but otherwise does not impact the game in any way.