3 ms·
I'm not sure how they are scoring but FPS is the wrong measure for perf in WebGL. The browser locks the refresh rate to the monitor refresh rate, usually 60hz.
by greggman 11y ago
I'm not sure how they are scoring but FPS is the wrong measure for perf in WebGL. The browser locks the refresh rate to the monitor refresh rate, usually 60hz. Rather than FPS you need to measure the amount of work you can do before the framerate drops.