3 ms·
I think I had a printed copy of this in a binder. I had messed around with map making from Wolf3D to Quake, but Doom was a great balance between simple yet powe
by chinpokomon 11y ago
I think I had a printed copy of this in a binder. I had messed around with map making from Wolf3D to Quake, but Doom was a great balance between simple yet powerful tools, and complex map design. My favorite map I made has a room surrounded by a lava moat and when you got to the middle of the room, triggers would simultaneously close the doors in and out, and then open several elevated panels that hid a bunch of imps.