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I don't understand: If everyone has a wristband which allows queueing less at each attraction, then the percentage of people in a queue at any given time drops.
by tajen 11y ago
I don't understand: If everyone has a wristband which allows queueing less at each attraction, then the percentage of people in a queue at any given time drops. Therefore Disney would need more attractions, correct?
Apart from that, excellent article retracing the deployment of the Magic Band. Given the title I was also expecting an analysis over a systematic improvement program, but they nailed it at the beginning, saying the Parks division is rather conservative.
- 6d0debc071 11y agoTo keep then entertained when they're not waiting? Not necessarily, there could be other facilities that are underutilised; restaurants, theatres, et cetera.
- Abraln 11y agoSomeone used to live in Florida, and went to the parks there on vacation just last year, I can confirm that even with 3rd party wait time optimization tools (yes, they exist and they are awesome, I never go without using them beforehand) it is impossible to do everything in a park in a single day. Hollywood Studios might be possible on a slow day, but unlikely. Even skipping attractions I am not as interested in, I am there from opening until closing. So I would say that the only concern for the company is that vacationers who go to a park over the course of two days(which the vast majority don't) may only go for one. I would think that the improvement in visitor satisfaction would more than cancel this out.
- mcphage 11y ago> If everyone has a wristband which allows queueing less at each attraction, then the percentage of people in a queue at any given time drops. Therefore Disney would need more attractions, correct? Not necessarily: some attractions are overcrowded, and some attractions are underutilized. So the goal would be to even out utilization.