4 ms·
> Analog and "non-exact" computation is not something that sounds very useful. Floating point operations are non exact in general. Physics simulations work at
by kardos 11y ago
> Analog and "non-exact" computation is not something that sounds very useful.
Floating point operations are non exact in general. Physics simulations work at various degrees of approximation. Non exact computations would be useful as long as we can quantify the "non-exactness".