4 ms·
I thought they were speed-up loops... http://thedailywtf.com/articles/The-Speedup-Loop http://thedailywtf.com/articles/The-Speedup-Loop
by eCa 11y ago
I thought they were speed-up loops...
http://thedailywtf.com/articles/The-Speedup-Loop http://thedailywtf.com/articles/The-Speedup-Loop
- h_o 11y agoThat is pure genius. Some very forward thinking there.
- ryangittins 11y agoHah, this is great! It reminds me of the classic static char buffer[1024*1024*2]; story from a few years back. http://www.dodgycoder.net/2012/02/coding-tricks-of-game-developers.html http://www.dodgycoder.net/2012/02/coding-tricks-of-game-deve...
- stcredzero 11y agoFrom CToGD: In other words, when a project gets handed down from above to launch in, say, 3 months, there's no way in hell you can get the servers requisitioned, approved, and installed in that time. It became standard practice for each team to slightly over-request server capacity with each project and throwing the excess hosts into a rainy day pool, immediately available and repurposeable as required. I know of a Social Security Administration acquisition back in the days of 100 MHz processors. The bureaucracy took so long with this, by the time the order could be put out to suppliers, 100 MHz processors were no longer available, so SSA ended up with a bunch of workstations that were 166 MHz processors down-clocked to 100 MHz. (Otherwise, they would have had to start the whole process over again.)