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What other realtime techniques would you recommend besides SSAO/HBAO? I personally don't dislike the look of SSAO, but I would compare the abuse of it to the o
by hesdeadjim 11y ago
What other realtime techniques would you recommend besides SSAO/HBAO?
I personally don't dislike the look of SSAO, but I would compare the abuse of it to the overuse of bloom ten years ago. It felt like there was an arms race to see how much of the screen you could cover with a sickly glow. The same is true of any Unity game. If you crank up the SSAO intensity it starts to look absurd, but keep it at a subtle level and (IMHO) it adds a nice depth to the visuals.
Oh and, can't wait for The Witness!