4 ms·
Vulkan is due to be standardized later this year. Isn't competition here good? We've gone through the open source route before with OpenGL, and the result was a
by AaronFriel 11y ago
Vulkan is due to be standardized later this year. Isn't competition here good? We've gone through the open source route before with OpenGL, and the result was an API that went its own way, ignored new developments in graphics hardware for years, and had a fractured API with hardware-specific extensions only finally unified in recent versions.
So I suppose AMD, Apple, and Microsoft should have held off on pushing "unportable" Mantle, Metal, and DX12?
- shmerl 11y ago> Vulkan is due to be standardized later this year. Isn't competition here good? Competition is good, when it exists. But I'm talking about bad cases, where competition is artificially prevented. I.e. sure, on Windows Vulkan and DX12 can compete. But on Xbox and Windows mobile - not really, since MS won't allow Vulkan there. They aren't even part of the Vulkan Khronos group as far as I know.
- pjmlp 11y agoI really don't get why you keep forgetting about all the other vendors that also don't care about OpenGL.
- shmerl 11y agoOther vendors are part of the Vulkan working group.
- pjmlp 11y agoWith an history of never supporting OpenGL. Nintendo, Sony and Sega never had an OpenGL 100% compliant API. What Sony had on PS3 was OpenGL ES 1.0 with Nvidias Cg and even that was barely used by game studios. Being a logo on OpenGL website doesn't mean anything. "Actions speak louder than words"
- shmerl 11y agoAgreed, actions will be needed. But if they aren't stupid, they'll benefit from using the common API.