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I definitely wouldn't say that HTML5 "works like a charm" on mobile devices. I did a simple frame rate counter for a basic Canvas scene; the Chrome iOS browser
by hellofunk 11y ago
I definitely wouldn't say that HTML5 "works like a charm" on mobile devices. I did a simple frame rate counter for a basic Canvas scene; the Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop.
But I see your point and expect HTML5 to improve, but it is along way from being what a lot people think it is.
- snuxoll 11y ago> Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop. That would be because Chrome on iOS is not Chrome, it's a wrapper around a UIWebView with all the performance pitfalls that entails. Go try it in Safari on iOS or Chrome on Android if you want a proper performance comparison.
- eric_h 11y agoI was under the impression that UIWebView performance was on par with native Safari as of ~iOS 8.
- snuxoll 11y agoWKWebView was released in iOS 8 that does bring the performance on par, it is still missing features that UIWebView provides and as such Chrome for iOS is still utilizing UIWebView instead of WKWebView.
- hellofunk 11y agoWhat you say is true, however, the performance on iOS Safari was only marginally better than Chrome. My 60 fps on Chrome Desktop gets about 18 fps on Safari iOS and 15 fps on Chrome iOS.