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> What about the game industry? What about the animation industry? HTML5 doesn't replace Flash for those arenas In the gaming arena, you can look at http://htm
by jamescostian 11y ago
> What about the game industry? What about the animation industry? HTML5 doesn't replace Flash for those arenas
In the gaming arena, you can look at http://html5games.com/ http://html5games.com/ or http://www.kongregate.com/html5-games http://www.kongregate.com/html5-games or http://www.html5games.net/ http://www.html5games.net/ or even just Google "HTML5 Games". Based on all of those HTML5 games it's clear that HTML5 can replace Flash in the gaming arena. There's only 1 place where HTML5 games and Flash games are really that different - on mobile devices (Flash doesn't work well if at all, HTML5 works like a charm).
As for animations, doing some simple Googling will bring up results that also show HTML5 can replace Flash: https://www.freshdesignweb.com/examples-html5-animation/ https://www.freshdesignweb.com/examples-html5-animation/
- hellofunk 11y agoI definitely wouldn't say that HTML5 "works like a charm" on mobile devices. I did a simple frame rate counter for a basic Canvas scene; the Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop. But I see your point and expect HTML5 to improve, but it is along way from being what a lot people think it is.
- snuxoll 11y ago> Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop. That would be because Chrome on iOS is not Chrome, it's a wrapper around a UIWebView with all the performance pitfalls that entails. Go try it in Safari on iOS or Chrome on Android if you want a proper performance comparison.
- eric_h 11y agoI was under the impression that UIWebView performance was on par with native Safari as of ~iOS 8.
- snuxoll 11y agoWKWebView was released in iOS 8 that does bring the performance on par, it is still missing features that UIWebView provides and as such Chrome for iOS is still utilizing UIWebView instead of WKWebView.
- hellofunk 11y agoWhat you say is true, however, the performance on iOS Safari was only marginally better than Chrome. My 60 fps on Chrome Desktop gets about 18 fps on Safari iOS and 15 fps on Chrome iOS.
- andrewmcwatters 11y agoI'm the designer of a game engine for hobbyists. http://www.planimeter.org/grid/ http://www.planimeter.org/grid/ HTML5 doesn't replace Flash. It's certainly an alternative, like my engine is an alternative to LÖVE, but it doesn't replace it. This is akin to saying SDL replaces lwjgl, or Unity replaces UE4.
- yoklov 11y agoI'm a game developer who has used flash in the past, and does HTML5 mostly now. HTML5 without WebGL doesn't match the functionality offered by flash, even for just 2D content. HTML5 with WebGL runs fairly poorly on a lot of machines, and not at all on many as well. I'm not really sad to see flash go (though I truly hope there is a way to preserve it's content, and would be very sad to see that go), but HTML5 is a ways off from providing the feature set and reliability of Flash.
- andrewmcwatters 11y agoYep, very well stated. I think Adobe should make an effort to remove features from Flash that are no longer relevant and focus on a core set of functionality that allows Flash to go back to its roots and facilitate the needs of animators over anything else, really. That's Flash's domain predominantly, and that's what it does best out of its feature set.