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It's irrelevant, some of those games were ported to other systems where they don't use OpenGL/DX. It's an implementation detail.
by kgabis 11y ago
It's irrelevant, some of those games were ported to other systems where they don't use OpenGL/DX. It's an implementation detail.
- gambiting 11y agoYou seem to be very keen on holding to that OpenGL/DX reference, and I am not fully sure why, it's not relevant to the point I was making. Maybe I should have just said "these games are rendered in 3D space, using 3D engines, and APIs which are used for 3D work normally, so they are not 2D games in the same way SNES games were 2D". Would that be better?
- kgabis 11y agoYes, we get it, but it's still wrong and irrelevant. Not all of those games use 3D engines (Shovel Knight?) and I'm pretty sure not all of them even use a 3D API. But even when they do, they're still 2D games with 2D based gameplay, 2D collision detection etc.