6 ms·
Exactly. I can't see the enemy because my thumb is covering him with my virtual joystick. Give me a crosspad and two buttons. And then get off my lawn.
by bphogan 11y ago
Exactly. I can't see the enemy because my thumb is covering him with my virtual joystick.
Give me a crosspad and two buttons. And then get off my lawn.
- clw8 11y agoI just wish phone controllers would start selling enough that more developers would design their games to use physical buttons for gameplay and touch for menu selections etc. Are the current options just that shitty? I considered buying one when I had a 5S, but decided against when it leaked that the 6's would be bigger. Don't know if the situation's changed.
- david-given 11y agoPhysical buttons are complex to make and expensive. And bulky; when not playing a game you still have to use up space on the phone for them. Not that I don't agree with you --- I do; gaming on phones is a miserable experience. You do get game controllers for phones, but they're frequently awful and game designers can't assume that people have them so they have to design for playing on the screen anyway. I'd love to see a proper solution for this.
- Bahamut 11y agoI'd rather just game on my 3DS or PS Vita instead - phone battery life is still miserable with intense games, and performance is also questionable. Phones are just not built to be a good gaming platform as is, and I am not convinced they will be comparable in experience for at least another decade, if not longer. The technology isn't optimal yet.
- bdcravens 11y agoAbility to swipe anywhere on screen and tap could replicate alot of those mechanics.
- eropple 11y agoSo many people have tried that I feel compelled to say, "prove it." SMB1, SMB3, SMW, and even Mario 64 all require remarkably precise controls for movement--and I tend to think that moving away from that sort of precision of play moves away from something intrinsic to Super Mario games.
- anon4 11y agoMaybe we need to look towards the DS for inspiration. At the beginning, the touch aspect was heavily promoted and a lot of games came out with only touch controls, that worked mostly well. On the other hand, the DS has one very important feature - a stylus with a sharp point. Even if you do get a stylus for your phone, most have very wide ends, nothing like the precise pen that came with the DS. I sometimes wonder whether if mobile phones had all come with styluses, we'd have better games.