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Do you realize Onlive failed on performance merits alone .. while incorporating tricks like video compression/decompression 'racing the beam' (to avoid waiting
by rasz_pl 11y ago
Do you realize Onlive failed on performance merits alone .. while incorporating tricks like video compression/decompression 'racing the beam' (to avoid waiting for whole frame). Even with all the highly custom magic most games felt LAGGY. Here with this EC2 implementation we see 30-50ms on top of network latency to get you a picture on the screen to begin with.
Almost no one will pay for laggy games at last gen resolution.
- SG- 11y agosome people are clearly willing to use it, especially for games that are a bit more casual and story driven. and like I said there's no huge risk where you're sitting on all this top-end hardware to play the games with this setup.