4 ms·
I guess you're not going to own all the infrastructure and simply have it as a cost of business which you can pass on to the customer. On top of that hardware
by SG- 11y ago
I guess you're not going to own all the infrastructure and simply have it as a cost of business which you can pass on to the customer.
On top of that hardware costs vs performance along with hardware h264 encoding is getting cheaper.
- rasz_pl 11y agoDo you realize Onlive failed on performance merits alone .. while incorporating tricks like video compression/decompression 'racing the beam' (to avoid waiting for whole frame). Even with all the highly custom magic most games felt LAGGY. Here with this EC2 implementation we see 30-50ms on top of network latency to get you a picture on the screen to begin with. Almost no one will pay for laggy games at last gen resolution.
- SG- 11y agosome people are clearly willing to use it, especially for games that are a bit more casual and story driven. and like I said there's no huge risk where you're sitting on all this top-end hardware to play the games with this setup.