4 ms·
Anyone tried to play competitive multiplayer games like CS or Heroes of the Storm with such a setup? I can imagine that streaming adds a bit of latency, which i
by WA 11y ago
Anyone tried to play competitive multiplayer games like CS or Heroes of the Storm with such a setup? I can imagine that streaming adds a bit of latency, which isn't a problem in singleplayer games, but could add too much lag for fast-paced multiplayer games. Any experiences?
- richardboegli 11y agoNot yet, but I'll spin up an instance in the next day or two and try the New Unreal Tournament and report back. https://www.unrealtournament.com/ https://www.unrealtournament.com/
- WA 11y agoThat would be great. I might try it myself, too. Currently, I'm gaming on a MacBook Air 2013. Works alright, but I play Heroes of the Storm on low settings and it could indeed be a bit nicer :)
- jleight 11y agoI have a VMware ESXi box at home that I use to run a Windows VM with a video card passed through. I've been using it to stream Heroes of the Storm with Steam's In-Home Streaming and I get a consistent 30 FPS (1920x1080) with no noticeable lag. Admittedly, it's not exactly the same as the setup in this article since it's not streaming over the internet, but I would assume that as long as your latency is low and bandwidth is high, you'll have no problem with this setup.
- WA 11y agoI'm just wondering. Theoretically, you have an additional hop. Game server <--> Amazon <--> Home From a pure latency point of view, this is probably not an issue. However, whatever events you see on screen, the game server sees you reacting slower, because your keyboard basically has a delay of 20-30ms (Home --> Amazon). Maybe, it depends a bit on the game you play, if this has any negative consequences or not. Edit: This could be somewhat compensated by the faster connection of Amazon <--> Game server (just assuming that it's faster than a connection from home).
- newman314 11y agoHave you tried to VT-d passthrough the Intel GPU? I was trying to figure out if this would work.
- dikaiosune 11y agoIf all of your matches were against people hosted on the same cloud, I imagine the latency between game clients would be very low and then the latency would just be the same as your normal client <-> server lag.
- WA 11y agoTrue, but right now, I can't make this assumption. Cloud gamers are probably rare :)
- oblio 11y agoI find it funny that you're putting CS and Heroes of the Storm on the same level. Considering the latencies already mentioned (25-50ms to the closest AWS data center), CS should only be usable for casual play while for your other title... most Dota clones are playable up to 250-300ms latency, if you're not spiking.
- aoeuasdf1 11y agoDota 2 is absolutely unplayable above 150 ms. Last-hitting and denying get hard enough, but at an even higher level you MUST be able to react to in-air projectiles with abilities such as Black King Bar, Manta Style, Blink, Naga's Mirror Image, etc to disjoint the projectiles. Anecdotal evidence: historically I have a 60% winrate on US West servers (~40-70 ping) and only 50% winrate on US East servers (~110 ping). I've played on EU servers and it is absolutely miserable at 200+ ping. If I had to play regularly on anything above 110 and I'd probably drop to 45% or 40% winrate.
- oblio 11y agoI've been playing Dota 1 and Dota 2 for 10 years now and I can tell you that with enough practice anything under 250ms is doable if there are no spikes in latency. After a certain number of games you get used to it and start anticipating. It's not perfect, that's for sure, but it's definitely doable. Or are you talking about 5k+ MMR? In that case it is trickier, of course, but I know even pros managing to do it :)
- ctvo 11y agoYour blanket statement is false. Even professional teams playing online tournaments regularly deal with 200+ ms (EU vs. NA, etc.). It's not ideal, but playable.