3 ms·
I feel like the woodcutter bonus should be increased. It's not economically viable once you have even a moderate number of farmers. It takes 100 seconds to prod
by joshvm 11y ago
I feel like the woodcutter bonus should be increased. It's not economically viable once you have even a moderate number of farmers. It takes 100 seconds to produce seven wood, if I have 5 farmers I can do it in a third of the time and I won't die of starvation in the process.
I fear today's productivity is already lost.
- pests 11y agoFrom reading the games subreddit the most economical way to get wood (woodcutters vs farmers) flips multiple times throughout the game depending on which upgrades you have at the time.
- rodgerd 11y agoOnce you start applying workshop bonuses to farmers and use the aqueducts you;ll be able to sustain a huge number of kittens with a handful of kittens.
- ikeboy 11y agoUm, if you have 5 farmers, you could also have 5 woodcutters. 100 catnip->1 wood. Farmer=5 catnip/sec=100 catnip/20 seconds=1 wood/20 seconds Woodcutter=.07 wood/sec=1.4 wood/20 seconds. Multiplying both by five changes nothing.
- joshvm 11y agoIn the early game it makes far more sense to keep your assets as catnip until you need to spend them (or your barn fills up). Your strategy only works if you have enough farms to cover your base needs (that's a lot of fields). With 10 cats you need to be producing 40 catnip/second baseline. 5 farmers and 5 woodcutters will only work if you're producing at least 15 catnip as a baseline. On an average winter (-75% from fields) you're screwed. On the other hand if you leave 10 farmers running, you'll generate at least +10catnip/s even if you have no fields. It's simply not worth it for the extra half wood.
- ikeboy 11y agoIn the beginning, I kept on buying fields. But even if not, one or two farmers can cover a bunch of kittens, and then marginal woodcutters are better. Until later, in which calculation is pointless unless you really care.