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Would it be feasible to implement Vulkan atop Metal as a library without horrible performance? (Keeping in mind that the baseline of Apple's OpenGL is already f
by glhaynes 11y ago
Would it be feasible to implement Vulkan atop Metal as a library without horrible performance? (Keeping in mind that the baseline of Apple's OpenGL is already fairly slow and behind the times. And Apple's customers already have fairly low expectations wrt gaming/etc.)