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Comments like this have been made on the Xamarin forums a number of time - that it's too expensive for 'hobby' developers. I'll make the same comment here as I
by mb_72 11y ago
Comments like this have been made on the Xamarin forums a number of time - that it's too expensive for 'hobby' developers. I'll make the same comment here as I made there, that as a Xamarin Mac (Indie) developer I'm happy they are NOT aiming their product at hobby / fun developers. A hobby is something you do optionally, if you have the funds or time. If you can't afford it, or can't monetise it - which I think is still an option for 'hobby' developers - then you can't do it. It's the same if the hobby is skydiving, parachuting etc.
As regards lack of open source material, it's not important to me however as Xamarin is C# based then any OS project that utilises C# potentially can be used within the Xamarin ecosystem.
There is a significant 'use-case' outside of the Hacker News / open source community that Xamarin addresses. Just because it doesn't fall within the parameters set down by (I am guessing) the majority of posters here, it doesn't mean that it isn't a good or useful product.
- ghuntley 11y agoApplication for Open Source Project Subscription - http://resources.xamarin.com/open-source-contributor.html http://resources.xamarin.com/open-source-contributor.html
- hhandoko 11y agoNice! I didn't know this.
- Akkuma 11y agoOne thing to take into account is that the more people who use your product, the more likely they'll push it where someone else can foot the bill. If someone learns Java or ObjC/Swift, because they can't afford to use Xamarin that means that individual will be less likely to recommend it at companies they work at. If it followed more of a Unity model it could cause a cycle where people start pushing out more things to support Xamarin, which causes more people to pick it up, which causes more people to recommend its use. It is why so many startups focus on user acquisition to create this gigantic tipping point.