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I'm not sure you need an exterior service for this, but the concept is something that should be a definite feature for each app you build. With Streaks (streak
by prawn 11y ago
I'm not sure you need an exterior service for this, but the concept is something that should be a definite feature for each app you build.
With Streaks (streaksapp.com), we ask if the user is enjoying the app. If yes, we ask for a rating/review. If not, we direct them to send feedback (email, Twitter, etc).
In Hexiled (hexiledgame.com), we don't ask for a review/rating unless the player has successfully beaten the level, assuming they'd be feeling more positive about the game. In US and AU, that's helped us get 1,000+ reviews averaging 4.5/5. We also put our names and faces in there so people realise this is a first-ever mobile game by two guys and not a big-company effort where your meagre IAP will get lost in the millions made.
I noticed that with Highball they try to put the app in the context of "This is a free thing we have made, go easy on us" very early in the on-boarding. Otherwise reviewers can be absolutely brutal and often unfair.