4 ms·
MS should push Visual Studio Code, as that's properly multi-platform, and forget Xamarin. Now that the .NET CoreCLR is open source. Monodevelop is an awful pie
by Torn 11y ago
MS should push Visual Studio Code, as that's properly multi-platform, and forget Xamarin. Now that the .NET CoreCLR is open source.
Monodevelop is an awful piece of software.
- tluyben2 11y agoYou do not need to use Monodevelop, even on Windows or Mac to write Xamarin apps. Monodevelop is just the most obvious as it's packaged. And agreed, Monodevelop is not very good.
- tomjen3 11y agoWhat do you suggest, on a non-windows platform, then?
- shadowmint 11y ago* tumbleweed .... * (Actually to be fair, you'll find the Atom family of tools and related plugins to be not terrible for writing C# code. We can only hope that VSC continues to grow and spread and monodevelop fades away into the 'what were we even thinking when we made this?' it deserves to)
- RoboSeldon 11y agoXamarin Studio is better than MonoDevelop and (at least this is what they claim) free to use for Desktop (Window and Mac) applications http://www.monodevelop.com/download/ http://www.monodevelop.com/download/ : For Mac and Windows, you can download Xamarin Studio which is a bundle of MonoDevelop along with Xamarin iOS/Android plugins and branding. Note that a Xamarin license is only required if you develop iOS/Android projects, all other project types are free without restrictions.
- RoboSeldon 11y ago.NET CoreCLR is indeed open source, but I doubt you can use it for Android or iOS.
- nacs 11y agoWhy not? Unity3d has been using Xamarin's .Net to build for Android and iOS (and many other platforms) for years now.
- RoboSeldon 11y agoBecause you can't use .NET CoreCLR as it is on Android. You will need to modify it in order to be able to compile it for Android. Here is a discussion about an attempt to modify .NET CoreCLR in order to be able to compile it for Android https://github.com/dotnet/coreclr/issues/1097 https://github.com/dotnet/coreclr/issues/1097 On iOS the situation is even worse you will need to have an AOT compiler for C# in order to be able to ship iOS apps in the Apple Store. You are making a confusion here. Unity doesn't use Xamarin at all, they have an old license (like really old, since before Xamarin even existed) for Mono for iOS and Android.