4 ms·
ping packets (ICMP) can have any data you want as a payload (1,500 bytes or so). This is a joke filesystem that lets you store data by putting it in ping packe
by jewel 11y ago
ping packets (ICMP) can have any data you want as a payload (1,500 bytes or so). This is a joke filesystem that lets you store data by putting it in ping packets and sending them to other systems. To read the data, you just wait for the ping response to come back. Then, you send it again immediately so that you don't have to store it locally.
The amount of data you can store is a factor of the amount of bandwidth you have and the amount of latency available, where the more latency is better. Hypothetically, on a 10 gigabit connection with a 1 second ping time, you'd be able to store 1,250 megabytes. Of course that doesn't factor in packet loss, and finding something that's one second away that also can saturate a 10 gigabit connection is unlikely.